![]() It will share the release date with Fallout 4. Gamers will hope that the game is released on PlayStation 4 (PS4) as well as PC in 2016, but Crystal Dynamics remains silent on this topic. ![]() I have amended the video with that piece out and link here the resolution confirmation from Brian Hortor," per NX Gamer. It was incorrect and the game developer has quite rightly corrected me on being an idiot. I always check my information but i rushed this article up from outside the UK with that assumption. "I made a very silly and inaccurate assumption on the games resolution based on Developer interviews. However, NX Gamer has not edited his comments on the analysis video and apologized for his mistake on Rise of the Tomb Raider's resolution. Horton's tweet came in response to a tech analysis of the game by NX Gamer, who assumed that the game ran 900p. Nice analysis from NC Gamer, Rise of the Tomb Raider footage he previewed is 1080p from an Xbox1 via Brian Horton July 19, 2015 Jun 21, 2015, 01:19 AM EDT Featuring epic, high-octane action moments set in the most beautiful hostile environments on earth, Rise of the Tomb Raider promises to deliver a cinematic survival. Since the original game ran at 1080p, it should not come as a surprise that the sequel will at least run the same. ![]() Paired with the added support for high dynamic range (HDR) the native 4K mode does shine, but when other "faux-4K" techniques, such as dynamic scaling, can produce similar results, the "4K Enriched Visuals" mode should be more impressive for the average gamer.The game is being developed on the same engine as the original Tomb Raider. However, with Enriched Visuals offering more visual effects, this won't be the most realistic either. You won't be seeing any downgrades from the original selecting this mode. If you've recently picked up a 4K TV, the mode would be a great way to get the most in terms of clarity, while still receiving an experience close to the original Xbox One release. Delivering true 4K, this provides the sharpest possible image, while targeting 30 FPS. "Native 4K" renders the game at a consistent resolution of 3,840 by 2,160 pixels, although it drops the other visual effects. While this mode outputs at 30 FPS, due to the nature of its gameplay, this didn't feel rough at any time.Ī great example of Xbox One X's potential, showing how a developer can take advantage of additional resources. Additional enhancements add polish to an already stunning game, with a compromise that's not hugely noticeable (especially when playing on a TV from a distance.) Personally, I found this was my favorite way to experience Rise of the Tomb Raider on Xbox One X, blending together a high resolution and some visible visual changes. What does all this mean? You won't see the precision of native 4K, but from our experience, that won't make much of a difference. Based on details provided prior to launch, players can expect improvements in lighting, reflections, and foliage, alongside jumps in polygonal detail and texture filtering. Utilizing scaling techniques, the game manages to maintain a high resolution close to true 4K, while sporting additional effects that improve rendering across the board. The first of these modes offers "4K Enriched Visuals," promising an output at 4K resolution while offering various visual improvements.
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